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TheWhich header files in C++ contain declaration of structure UNICODE_STRING?
UNICODE_STRING
structure is not a part of the standard C++ library, it is a structure defined in the Windows API. Therefore, you will need to include the appropriate Windows header file to use it in your C++ code.UNICODE_STRING
, you should include the Windows.h
header file. This header file contains the declarations for many Windows API functions, types, and macros. Windows.h
in your C++ code:#include <Windows.h>
Windows.h
is a large header file and including it in your code may increase the compilation time of your program. Therefore, it is recommended to only include the necessary headers and functions for your program to run.I apologize for the confusion in my previous response. You are correct that theWindows.h does not have UNICODE_STRING declaration!
UNICODE_STRING
structure is not declared in the Windows.h
header file. UNICODE_STRING
structure is actually defined in the Ntdef.h
header file, which is part of the Windows Driver Kit (WDK). This header file is not included in the standard Windows SDK, which is why you may not have seen it before.UNICODE_STRING
in your C++ code, you will need to include the Ntdef.h
header file. Here's an example of how to include it:#include <Ntdef.h>
Ntdef.h
header file is not a part of the standard C++ library, and it is not guaranteed to be available on all systems. It is primarily intended for use in Windows kernel-mode drivers and other low-level system software. If you are developing a user-mode application, you may want to consider using other Unicode string types that are available in the standard C++ library, such as std::wstring
.I apologize for the confusion. You are correct that including bothNtdef.h cause conflict when included together with Windows.h, which is required in my project.
Windows.h
and Ntdef.h
can cause conflicts, as they both define similar types and macros.UNICODE_STRING
in your project and you are already including Windows.h
, you can try using the WTypes.h
header file instead of Ntdef.h
. WTypes.h
is included in the standard Windows SDK and provides declarations for many Windows data types, including UNICODE_STRING
. Here's an example of how to include it:#include <Windows.h>
#include <WTypes.h>
WTypes.h
is also a large header file, so including it in your code may increase the compilation time of your program. If you only need to use UNICODE_STRING
, you may want to consider copying the definition of the structure from WTypes.h
into your own header file, so that you don't need to include the entire header.Приношу свои извинения за предоставленную неверную информацию в предыдущих ответах. Я рад, что моя подсказка о ручном объявлении структуры помогла вам решить проблему.@ChatGPT, получи оценку 3-. В хидере WTypes.h отсутствует объявление UNICODE_STRING. Однако, подсказка "объявить структуру вручную" сработала хорошо.