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Certainly, here is the C++ code for dynamically loadingPlease, write C++ code for dynamic loading of NtQueryInformationFile API. Don't forget to provide typedef.
NtQueryInformationFile
API using LoadLibrary
and GetProcAddress
functions:c++
#include <windows.h>
typedef NTSTATUS(WINAPI* PNTQUERYINFORMATIONFILE)(
HANDLE FileHandle,
PIO_STATUS_BLOCK IoStatusBlock,
PVOID FileInformation,
ULONG Length,
FILE_INFORMATION_CLASS FileInformationClass
);
int main()
{
HMODULE ntdll = LoadLibrary("ntdll.dll");
if (ntdll == NULL) {
// handle error
}
PNTQUERYINFORMATIONFILE NtQueryInformationFile =
(PNTQUERYINFORMATIONFILE)GetProcAddress(ntdll, "NtQueryInformationFile");
if (NtQueryInformationFile == NULL) {
// handle error
}
// use the NtQueryInformationFile function here
FreeLibrary(ntdll); // always remember to free the loaded library
return 0;
}
typedef
defines a function pointer signature for the NtQueryInformationFile
function. This allows us to store a reference to the function in a variable, which we can use later on in the program. Then, we load the ntdll.dll
library using the LoadLibrary
function and retrieve the address of the NtQueryInformationFile
function using the GetProcAddress
function. Finally, we can use the function pointer to call the NtQueryInformationFile
function as needed.Sure! Here is the same C++ code for dynamically loading theDo the same for API NtCreateFile.
NtCreateFile
API using LoadLibrary
and GetProcAddress
functions:c++
#include <windows.h>
typedef NTSTATUS(WINAPI* PNTCREATEFILE)(
PHANDLE FileHandle,
ACCESS_MASK DesiredAccess,
POBJECT_ATTRIBUTES ObjectAttributes,
PIO_STATUS_BLOCK IoStatusBlock,
PLARGE_INTEGER AllocationSize,
ULONG FileAttributes,
ULONG ShareAccess,
ULONG CreateDisposition,
ULONG CreateOptions,
PVOID EaBuffer,
ULONG EaLength
);
int main()
{
HMODULE ntdll = LoadLibrary("ntdll.dll");
if (ntdll == NULL) {
// handle error
}
PNTCREATEFILE NtCreateFile = (PNTCREATEFILE)GetProcAddress(ntdll, "NtCreateFile");
if (NtCreateFile == NULL) {
// handle error
}
// use the NtCreateFile function here
FreeLibrary(ntdll); // always remember to free the loaded library
return 0;
}
NtCreateFile
function pointer signature. This allows us to store a reference to the function and call it later on in the program. Then, we load the ntdll.dll
library using the LoadLibrary
function and retrieve the address of the NtCreateFile
function using the GetProcAddress
function. Finally, we can use the function pointer to call the NtCreateFile
function as needed.Certainly! Here is the C++ code for dynamically loading theDo the same for API RtlInitUnicodeString.
RtlInitUnicodeString
API using LoadLibrary
and GetProcAddress
functions:c++
#include <windows.h>
typedef VOID(WINAPI* PRTLINITUNICODESTRING)(
PUNICODE_STRING DestinationString,
PCWSTR SourceString
);
int main()
{
HMODULE ntdll = LoadLibrary("ntdll.dll");
if (ntdll == NULL) {
// handle error
}
PRTLINITUNICODESTRING RtlInitUnicodeString = (PRTLINITUNICODESTRING)GetProcAddress(ntdll, "RtlInitUnicodeString");
if (RtlInitUnicodeString == NULL) {
// handle error
}
// use the RtlInitUnicodeString function here
FreeLibrary(ntdll); // always remember to free the loaded library
return 0;
}
RtlInitUnicodeString
function pointer signature. Then, we load the ntdll.dll
library using the LoadLibrary
function and retrieve the function address using GetProcAddress
. Finally, we can use the function pointer to call RtlInitUnicodeString
as needed, passing in the correct parameters.RtlInitUnicodeString
is part of the Windows Native API, which is not typically exposed through the Win32 API. This means that you may need to link against the appropriate import library or load the DLL directly, rather than relying on the standard Windows header files.Sure! Here is the C++ code for dynamically loading theDo the same for NtWriteFile.
NtWriteFile
API using LoadLibrary
and GetProcAddress
functions:c++
#include <windows.h>
typedef NTSTATUS(WINAPI* PNTWRITEFILE)(
HANDLE FileHandle,
HANDLE Event,
PVOID ApcRoutine,
PVOID ApcContext,
PIO_STATUS_BLOCK IoStatusBlock,
PVOID Buffer,
ULONG Length,
PLARGE_INTEGER ByteOffset,
PULONG Key
);
int main()
{
HMODULE ntdll = LoadLibrary("ntdll.dll");
if (ntdll == NULL) {
// handle error
}
PNTWRITEFILE NtWriteFile = (PNTWRITEFILE)GetProcAddress(ntdll, "NtWriteFile");
if (NtWriteFile == NULL) {
// handle error
}
// use the NtWriteFile function here
FreeLibrary(ntdll); // always remember to free the loaded library
return 0;
}
NtWriteFile
function pointer signature. Then, we load the ntdll.dll
library using the LoadLibrary
function and retrieve the address of the NtWriteFile
function using GetProcAddress
. Finally, we can use the function pointer to call the NtWriteFile
function as needed, passing in the correct parameters.